Update your links!

Please kindly update your links, bookmarks, feeds, blogrolls and point them to the new site :
My sinerest apologies to those that made comments in the last day or so - those did not get included in the migration. Please come to the new site and comment again! :)
Ironic that Blogger chooses to test a new layout on the day my new site goes live. Someone tell me if it's any good or not.
Microsoft Goes Indie!

Gamasutra reports that Microsoft is getting into the independant game biz. As of August 30th, anyone with a Windows XP can download Microsoft's XNA "Game Studio Express" and start making various games for the Xbox 360.
For an additional fee of US100$, indie developers will then be able to access the Xbox Live Arcade service, both to list their titles and to possibly download content for their game dev needs.
The engine itself will be a "XNA version" of GarageGames' Torque engine, plus some upporting tools. This engine has been a popular choice among indie developers, although I'm somewhat ashamed to say I've never played anything from there.
Putting aside my typical cynicism of Microsoft, I have to admit this is cool. Yes, they have an agenda - to sell more Xboxes. Yes, they'd love to envelope indie development. Sure it's to their advantage to reel in fresh programmers and designers to get them accustomed to using their products.
But there's a plus side too :
- it's the first time anyone's been able to create content for a major console without hacking into it.
- Also by creating a "community of interest" surrounding indie gamedev, it elevates it, bringing it closer to the mainstream.
- You have extensive Microsoft resources teaching you how to make games.
Not bad, for evil Microsoft.
I wonder what
Greg thinks of this...
Links:
Microsoft XNA Dev CenterCoding4Fun
Why I hate my PSP

In my last post, I talked about technology's promise. More specifically, how the PSP is proof in my hands of a very likely future. I shared a quick thought about the supposed "ubiquitous connector" - a theoretical device through which I can interact with my world. A system by which I freely overlay a "meta-world" atop the real one, either through interesting games and media, or via information. I'd love to talk more about what this fictional device could do, but I'm sure you can easily imagine your own specifics. Your ideas about it are just as valid is mine. Oh, and it will be a part of our future.
I also held that the Sony PSP is a great little system, one that reminded me of my earliest encounter with technology as a whole. As a promise for my future, a digitally integrated world. Not a bad feat for a commercial product, and kudos to Sony for a nicely designed multimedia machine.
Note : One thing I didn't mention, is that you could have taken my post, search/replace on "Sony" and "PSP" with the words "Nintendo" and "DS", and it all still applies. I like both these systems for their respective innovations, and for what they bring to the world of gaming and mobile entertainment.
Politics and Proprietorship
It's unfortunate that neither of these systems fulfill even my most conservative leaps of inductive speculation. Yet, they could have. Remember, I briefly mentioned politics and the Internet. I'm not well qualified to go in-depth about it, but there are obviously countless reasons for this situation. For simplicity again lets restrict this to social impacts. That is, the way that internetworked applications have the potential to adjust our very social realm. Email is the first "killer app" that comes to mind, turning traditional means of communicating on its ear.
So politics comes into play as a controlling measure, to protect ourselves and reliant entities from disaster in the face of new, sweeping technologies. Take the music industry as an example, and I'll oversimplify even further. On one side is the business of music. Royalties and other income for the employees, from radio stations to merchants. On the other side, it's about free speech and devices that are immune from inefficient (and grossly unfair) control mechanisms. Ideally, a free and democratic society would attempt to strike a balance between the sides, to the betterment of all. Magic happens, and we get "pay-for" mechanisms that seamlessly allow us to obtain the music we want, whenever we want. So politicking is the necessary evil by which we obtain such a lovely and peaceful outcome.
Supposedly.
Not so, in the case of Sony and their PSP. Not even close. To protect itself, the PSP system is a closed one. The minidisc format, that Sony pretty much invented, is not copyable. For example, I cannot buy a writer for these discs. I have to buy them, pre-written, directly from a Sony-approved vendor. The "Universal Media Disc" (UMD), is great. Small form-factor, reliable read stats, smooth ejection and insertion, all engineered very slickly and sweetly. Yet, UMDs suck. They suck because they are closed and unwritable. They suck because they are extremely expensive. They suck because they come from a tech company that is also a huge music company, selling them to you at grossly inflated prices. They suck because they inherit the sensibilities of a hardware company that wants not only to sell them, but control the mechanism by which information contained within them is PUBLISHED.
Their agenda was not to create a ubiquitous wireless media experience. They clearly set out to construct, publish and sell UMDs.
Please tell me we aren't back to Gutenburg versus the Church? This type of measure is regressive and backward, and the realisation of a sick corporate fantasy. Lock down the thing, control the product from publisher to consumer, and punish anyone who tries to circumvent any of it. Yes, hack your PSP and go to jail. Its a meaningless threat since its happened and will continue to do so. But again, why even bother creating a system that does not meet the desires of its users?
Remember Aibo?
A Footnote in History
Happily, all of these ridiculous corporate tactics won't work, which is why the PSP will be sadly nothing more than a historical footnote. I promise you, one day you will say : "Oh yeah, I remember THOSE!"
The next problem, and why I hate my PSP, is where Sony has stumbled again.
I paid $79.00AU for "Tomb Raider : Legend" on UMD. I went physically into a store, took the item off of a shelf, paid for it with a stack of paper-based currency, and took it home and unwrapped the layers of plastic off its cover. Tell me how this is the future of mobile entertainment in the Internet age? Why can I not use the device itself to securely purchase additional content?
Well, here's a hint. They didn't even try to do this. Using the builtin 802.11b security with WPA and TKIP would be YOUR responsibility if you transmitted your credit card number over the airwaves. Talk to me sometime about the headaches of wireless infrastructure security. :-)
Esther Dyson, famous tech futurist and investor (whom, through chance and the magic of a mutual colleague, I've had the sincere pleasure of meeting some time ago), said of the future of big-media,
"Well they're going to lose worse. All the gate keepers who were controlling access to things. Many distribution channels for content , which are dependent on putting content in inefficient containers, putting it somewhere where it sat on a shelves, only half of it was used. The other half had to be destroyed. So all these things that create inefficiencies and benefit from them are going to lose..."
Profit from inefficiency and die, that's the message. Is this not the very definition of the UMD?
That ubiquitous wireless Internet dream, is exactly that. Politics (especially in North America) have slowed the wheels of progress in order to exact a measure of control on this promise. Its funny, I could have sworn Casey and I were discussing this... back in 1996. We should have bought stock in something, preferably a lobbying organization.
The Meat of the PSP
So if you've skimmed this terribly lengthy post, I hope you get to this part. If all that political or techie stuff is not relevant to you, then how about the games?
Well, to this, I can unashamedly admit that many of them are totally excellent - balancing gameplay with its natural form factor, designed perfectly for console-style interaction, and solid integration with the other features of the system (i.e. networked multiplay). Yet, if I were to complain about the third-person interaction of MANY of the titles (Tomb Raider, Splinter Cell, Metal Gear Acid, Grand Theft Auto, and so on) - the camera view absolutely sucks in all of them. In some cases, it is so frustrating to control as to make the games virtually unplayable. I'm not the first person to say this. And these games were the "big titles" that attracted me to the system in the first place. What a disappointment.
So. The Sony PSP, for what it is, is totally fantastic. The Sony PSP, for what it could have been, miserably fails. In fact, I'm somewhat despondent about the platform as a whole. It's not going to last.
That promise of my ubiquitous connector? Sigh. Such long way to go.
Or maybe I'm just pissed off that my girlfriend kicks my ass at Lumines.
Why I love my PSP

In the beginning, it was digital watches. I found them simply riveting. My father's friend had one, and I'd climb up onto his lap and press the steel divets that activated the display. I'd stare at the ":" between the digits, transfixed as it blinked reliably back at me. This was my first breath of technology, or at least my very own concept of it. And it was good. It was so new!
"Dad, why can't I watch TV on it?" The room breaks into laughter. Dick Tracy grimaces; Douglas Adams snickers.
Growing up, the idea of new technology became somewhat of a faith itself, served by my imagination, and yielding an occasional, gratifying example of the truly new. There was less satisfaction in things I could easily conceive : bigger hard drives, faster processors, better graphics... those were merely products of my inductive instinct, realised time and again in my thoughts long before before they actually appeared. I don't claim that's anything special - anyone who's professed intimacy with the faith shares this mindset. Those are the rules of the game.
Once I learned the fundamentals, digital technology was relegated in my mind to tooldom, a fascination recalibrated into a study of its promise. My imagination tended to span a vast problem space, the gaps hopefully filled in by the clockwork machinery of vapourous technological solutions. This was the fun stuff.
Gadgets rarely impress me, really. "Technological wonders"... rarely are. The love of gadgetry, though hardly a new affliction in the scope of human interest, actually draws my ire. I wonder if disciples of ancient inventors loved products like some of my past acquaintances, who'd adoringly recite a menu of their innards like baseball stats. I always felt that this was like loving a hammer or a screwdriver. Sure, I was smitten at one time, when I was six, but show me something that I didn't think of, show me a lifestyle change, a problem solved...show me fulfillment. That's excitement!
The Internet came along, turned into a shopping mall, and was promptly booted into a political sandtrap. Think about that, how political it became in its first decade of mainstream existence. Yet, there exists a huge gleaming promise there. Problem spaces filled, new ones created. I remember that promise, springing into life, as I ran up the stairs and into my university's graduate comp sci lab, gaping open-mouthed at the world's very first graphical internet browser. All of those thoughts and possibilities gushed into my brain in an instant...then disappointment as I watched the pace of progress deliberately stunted by the ponderous inefficiencies of well established non-digital industries, all scared, shaken, uncertain. It was a collision on all levels, inevitable, as our capability slowly matched imagination; as technology met lifestyle. To business, this was either promising or threatening, depending on its orientation.
So now, in my 34-year-old hands, I hold both a promise fulfilled and one newly born. A Sony PSP.
It's well engineered and pretty stylish. A place to which I can retreat. Full of sound and colour and brainiac distraction, enough to ease the tedium of commuter strain. Though well beyond my old Gameboy (which never became anything more than a Tetris machine no matter how hard I tried), it represents the exact same essence. 
If I really wanted to, I could ride the train with my old handheld LED Pacman, circa 1981. Yes, the PSP is exactly like these, simply mobile entertainment. But mobile entertainment on serious steroids.
Has it come a little late? Well, it has paced the advance of low-powered LCDs properly and appropriately. So logically, no, the device is right on time. Yet, it seems a happy evolution at best. In itself, it changes nothing. We all know what portable fun is already. We imagined it when we were kids. It is well and truly a mere gadget; an iPod with a bigger screen and a 802.11b transceiver. In the unending tide of techno playthings, it will be a historical footnote. An small inflection point, not a turning point.
Yet I, in spite of myself, love it.
Why? Because of nostalgia. It's fulfillment of a promise made thirty years ago, while I nestled in the lap of a digital watch. Finally here.
It's a brand new promise. To me, it shows me a ubiquitous connector. A piece of internetworked fun. Wireless, mobile, graphical, auditory. It may not be exactly so, but it represents the Internet in my hands, an exciting multiplayer game, a movie, my favourite song, a chat with my friends, a videocall with my mother, a meeting place, a map, a social gateway, and a million things that I can't even imagine. Right now, it does only some of these things. But it, or something like it, most definitely will.
It's a new verse in the vows of my faith, that yes there is indeed such thing as sooner or later when imagining technology. Even if it's later, I'll never doubt again.
Boutique d'Electronique

Its official. I'm sick of shopping malls. Since moving to Sydney, I have been marched into the cavernous maw of capitalist frenzy almost daily. Suffice to say, its been a challenge to my usual intrepidity.
And each time, in a fit of sheer exhaustion and a stark, penetrating need to maintain some semblance of sanity......I find myself in EB.
Games here are extremely expensive, but still I have oft-visited this dayglow nest of the ultra-nerd. It's irresistable. And recently, I chanced upon the 'once a year', mega-super-clearance sale.

PS2 for 186$ Aus? That's not too bad. It was tantalizing to think, actually. Finally able to play Guitar Hero (and perhaps, just perhaps, beat my friend, Headcrash). Finally able to play Wipeout. Metal Gear. Shadow of the Collosus. Mmmmm....
The list goes on and on. And I might have had one nestled sweetly under my arm had they not been out of stock. But something in me also twigged. Was I selling out, resistance waning into vapour? So I didn't buy one. Yes, I just finished saying they were out of stock, but I wanted you to think that I had victoriously resisted the evil wiles of Sony. And Microsoft. And Nintendo.
Um, did you guys hear me?
I almost bought a console. Can you imagine my state of mind, now?
So yeah, I've now got a PSP.
And the clearance sale beckoned. 2 movies (PSP) for 15$. PSP Tomb Raider. A couple of 10$ PC clearance games based on the faintest wisp of memory that they were actually worth playing. Riddick. Dungeon Lords. BF2 Special Forces. It would have continued, this massive geek orgy, had Mel not dragged me out of the store.
I went home, installed the lot. It was all a close call. I think the PSP is as close to console-dom as I've come in a long time. I never even owned an Atari. I've since returned to the same store in Bondi three more times... resisting the temptation again, each time. Or was I just checking their stock? :-)
Is it only a matter of time?
Yearly Meta-Post

I hate blogs that spout personal drivel, cats, dating and/or general ranting. But one meta-post per year is an acceptable indulgence for a generally well-disciplined effort on my part. I prefer talking about games than talking about myself.
So here goes...sorry for the extended absence (and sorry for this meta-post), as Real Life (tm) intervened and dragged me forcibly from things bloggish. Since I've recently moved to Sydney, Australia, I've had to experience all sorts of unpleasantness just to get here (and more unpleasantness once I arrived). I hope its worth it... what a hassle!
What I've learned in Australia, so far :
1. If you hear someone use a colloquial phrase, that does
not mean that you should immediately start using it. In my case, it was a nasty ethnic term. Yeah, that could have been bad, and I had no idea!
2. Setting up mobile phones and internet is the biggest hassle on the planet. What a bunch of scheming idiots. We settled on "Wild Internet", since it actually
allows P2P and has uncapped bandwidth. Gawd I think Vancouver spoiled me for this.
3. Do not painfully scoff at stupid dialogue in a movie theatre. I hate to generalize, but Australian audiences seem to be way more forgiving than us towards
cheese.
4. Internet cafes suck. Like, really suck. I mean, I enjoy Counterstrike, some people might say that I
really enjoy Counterstrike. But being stuck in a room with a dozen 15 yearolds screaming epithets and taunts makes me yearn for the magic pleasure of my mute button. Then, there are the WoW players...LOL!
5. Buses suck. We were stuck in Chatswood, which is pretty much like "Metrotown" in Vancouver. Lets just say we paid too much for a used car to get one as quick as possible. Don't let anyone ever tell you that you don't need a car in Sydney. You do.
Anyhow, those are my thoughts as of this moment.
For those of you that are more interested in my non-game related ramblings, here is my new
Sydney blog and my old and rarely updated
Security Blog.
We now return to game and media related pleasures.
Episodic..bi-annually?

So the whole world has presumably played (and perhaps even completed) the latest incarnation in the Half Life 2 universe. My experience with it was quite enjoyable. I downloaded it, played it, and completed the entire enterprise in about three hours. Great! So what do I have to complain about?
Well, its the new entry in the market sloganeering that's been tossed out into the world of gaming.
Episodic Content. Supposedly, this is the "wave of the future", solving all sorts of nasty little problems in both developing, producing, marketing, selling, buying and playing games. And to some degree, I believe this to be true.
Reasoning it out, bite-size bits of our games get made and sold, freeing us from waiting a year for a "full expansion" to get cooked up pig-on-a-spit style, and forced down our throats in one gulp. Makes sense. Smaller price, smaller timeframe, smaller gameplay. I like it.
I just wish they called it something else.
To me, the notion of "episodic" invokes a somewhat nostalgiac image a small boy... tuning in to the radio each week for the next installment of his favourite serial superhero drama. Or in a more modern sense, scrambling to mininova to download the next episode of "Lost" (present company included).
With the ridiculously named "Half Life 2 Episode One", its essentially a contradiction. It was half a year late, reduced in scope, and didn't advance the story in any significant manner. OK, you say, its a game, games don't tell stories. Then where is the "new gameplay"?
Give me episodic. I'll pay for it. But give it to me fast. If you're telling a story, then tell it. If you're giving us more "game", then finetune the gameplay. HL2E1 does none of this.
I say lets rename it. How about, Half Life 2 Nano-expansion 1?
Hardboiled Teens

In the age-old world of gumshoe stories, the battered detective lends an unwavering determination to solving the crime. If you're not a big fan of noir, I will chance on a prediction : you will be. At least, once you see the movie "Brick".
The backdrop of a suburban highschool provides ample substance for the heated story, and not without plenty of irony. Teens talking as if they've stepped out of the forties, spewing a delicious torrent of tough-guy vernacular unheard since Miller's Crossing. Every archetype is present, but literally translated into a smaller world of highschool seniors. The "heat" is the highschool vice-principal, the snitch with heart of gold is the school nerd, the femme fatale... on and on.
It totally works. The irony of modern young actors curling their lips around these lines is totally hysterical :
Brendon :
Throw one at me if you want, hash head. I've got all five senses and I slept last night, that puts me six up on the lot of you. Or when he's confronted by the school heat :
Assistant VP Gary Trueman:
You've helped this office out before.Brendan :
No, I gave you Jerr to see him eaten, not to see you fed. ...
Brendan :
No more of these informal chats! If you have a disciplinary issue with me, write me up or suspend me and I'll see you at the Parent-Teacher conference. ...
Brendan :
I don't want you to come kicking in my homeroom door because of something I didn't do. I think thats enough. Hopefully enough to get all three of my readers out to see this wonderful indie film. Does this have anything to do with games? Only in the sense that the director has created an alternate little world in this movie. All of the filmic elements seem to breathe on their own despite being the product of two (or more) sources overlayed. From my point of view, doing this type of mashup smartly is creatively pure. The result stands on its own. In sum, just further proof that little people can do great things.